About the RPG

Way back in the depths of mid 2016, some folk from a small World of Warcraft guild called “Penance” decided that to keep sane during the many, many months of running the same raid content they should run “some form of RPG” over the guilds teamspeak server. This originally was going to be a ready-made engine such as Dungeons and dragons, but in order to significantly reduce the need to buy any books for generating characters, spells, etc Nikoli decided to rebuild his previously stripped down cyberpunk RPG engine into a fantasy RPG setting, with minimal rules for creation, minimal prior knowledge needed to join and generally a much easier way to bring everyone who was interested into the game at low cost.

We did look at using roll20 and similar online map websites that would help them run the game but after several nights of getting nowhere with the software, Nikoli decided it would be better as a purely “theatre of the mind” style RPG as the Teamspeak server allowing recording directly and a Dice rolling add-on let everyone roll in the chat box.

So the RPG started recording in July 2016, originally just meant to be something to amuse the others in the guild. However, around 20 episodes in to recording something seemed to click. Ellie, the music student, wondered if she could edit the original episodes, add some backing music that she had written, and release them properly as a podcast, to see how the interest outside the guild went…   and that’s how we came to be on Soundcloud…quickly moving to Libsyn and becoming active on Twitter, Facebook, Tumblr and recently Instagram.

Our motto of “Stay ambitious, even if you think you are rubbish” comes from that World of Warcraft guild’s motto of “Ambitious but Rubbish but Lucky”, created in reference to our social-focused approach to end-game content rather than pushing for speed or completion.

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The Penance RPG system allows for complete free-reign for its players to choose how they want to deal with issues they face. If they want to use some form of elaborate trickery to get past a guard or set a building ablaze they can. However, for every action there is equally a consequence, and sometimes this sense of Karma can come back to bite them. Hard.

We feel that being able to tell a story with these characters and allowing them to grow as the story progresses based upon their actions rather than forcing character traits and attributes upon them has made for a better experience

We also have a varying number of characters per recorded episode, typically between 4-8 Characters plus the DM every week. This depends who is free to record the episode that week; the characters that aren’t present are assumed to be “asleep on the cart” or “asleep in the bag of holding” and will return in future weeks. This allows for a greater variety and keeps each episode feeling fresh and dynamic.

Adaptations

Largely, any system or campaign we adapt to our own system is run largely the same as our homebrew engine. In doing so, we attempt to keep the feel of the original – this has included (so far) Dungeons & Dragons 5e and Call of Cthulhu. In addition, we enjoy and take inspiration from many other forms of gaming and wider entertainment. Board games in particular have a place close to our hearts.

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Very little, We endeavour with each episode to leave as much of the base content as possible, but it is sometimes necessary to remove elongated tangents or repetition. As a rule, we do not censor the content in the podcast – we feel that being able to explore some adult themes in storytelling and the subsequent consequences to the player interaction creates a more organic story overall.

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Currently, our new series – Plummet: Falling In The Dark – is released on our standard schedule of (very early on) Sunday morning, GMT. Most of the time we also have a a mid-week release of a separate campaign on Wednesdays. The archives for all our content can be found under the Shows and Archives options in the menu above.

For any specials releases or deviations from this see our Twitter.

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Yes. We have been incredibly fortunate to have some very talented creatives within our casts, the music for our original series was written, scored and performed by Ellen Garrett (Rivane) and for subsequent campaigns by Daniel Boström (Ora Dulce, Q Kintara.)

In addition, much of the art and graphic design we use is by members of the cast, including the logos by Jon Moore (Stilgar, Kubroq) and additional graphics by Adam Johnston (Ozmand, Igneous) of Pretending With Dice.

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Penance RPG: The Original Series

Originally we started with 8 folks all from the guild. This dropped over time as some of the starting cast decided that they would rather not continue their adventure. To make up for this we added new folks. At the start of season 2 we added Belry (played by Ben) and at the start of Season 3 we added Andreadina (played by Rebecca). At the beginning of Season 5, we were joined by Ora Dulce (played by Daniel, often referred to as Lenida) and Rivane departed.

Subsequent Series

For each of our subsequent series, including the current ones, we’ve have a different cast for each project. This has several advantages – we get to play with more awesome people, have more diversity in our cast and helps ensure each campaign has its own feel. Our first Halloween series was hugely enlightening as to how we can expand to include different styles and locations, despite some painful time zone differences.

 

Technological Upgrades

There have also been a few changes on the technology side; we have decided to upgrade our podcast hosting package to one from Libsyn. Also we’ve recently had to bid farewell to our original Teamspeak server as the hosting site has closed down. From Season 4 of our original series onwards, we have been playing online over Discord and recording and editing on Audacity. In addition, our GM (Nikoli) and several of the cast now have Blue Snowball mics. Some combination of these, plus many more hours of practice at editing, have improved our audio quality and we feel it has added to the immersive, storytelling aspect of our tales.

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Yes, we do (as of March 2018), you can find our Patreon here. We are very grateful for all your support and are starting to expand into more projects. Many heartfelt thanks to our Patrons. Tiers start from just $1 and give access to stat blocks for Penance Friends & Foes, as well as 

If you would like to support us but not on a monthly basis (we understand, we’re skint too, which is why your help is so valuable to us), then we also have a way for you to buy us a coffee – hmmm tasty caffeine!

Thank you!

 

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Then come talk to us on social media – we’re on
Facebook  Twitter  Instagram  Tumblr  Reddit

We’re pretty friendly so you’re very welcome and chat. If you are looking for a way to catchup on previous seasons and story lines, try our Tales So Far page

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