The next village gives an unexpected welcome – the mayor’s son teaching the locals that Dark Spawn are mere rumours to scare them…
From The Vault: Plummet 27. Grace & The Guardian
They investigate the bandit camp, its strangely barren & deadThey discover a massive guardian, that fills them all with dread! This week the party investigate the nearby bandit camp and discover a strange guardian…
Dark Tide 17. She Who Would Be Queen!
An overly enthusastic greeting is a concerning thing to be met with, but takes a completely unexpected turn!
Plummet 26. Keepsakes & Keys
They continue to descend, to the hidden rooms beneath…What awaits down here asides from feathers & teeth…? This week the party continue to explore beneath the Manor House..
Dark Tide 16. Struggles & Simpletons
What do you do when an NPC attacks you?How do you cope when an NPC is unable to interact with your investigation?
From The Vault: Plummet 25. Corvids & Antiquities
An old manor house, what could lie within?A thousand eyes watching all attempts to break in… This week the party make it outside and spy their next location, a mysterious manor house on the Hill…
Dark Tide 15. Beacons & Blight
It seems that something is wrong with the beacons and the blight is on the move…
From The Vault: Plummet 24. Behemoths & Bandages
They encounter great beasts that lurk in the dark,Unfortunately not all shots find their intended mark This week the party continue to follow the arcana trail through a waterlogged dungeon…
Dark Tide 14. Rogues & Red Lyrium!
The ship is no more! But never fear, there is always shenanigans to uncover…Such as a peddlar selling incredibly shiny ‘rubies’…whispers *could these be red lyrium??*
From The Vault: Plummet 23. Of Sharks & Swirls
A new party member, a controller of bees,Wading through water with continued unease This week the party continue to follow the arcana trail through a waterlogged dungeon…