The Masquerade Ball We continue to bring you – PLUMMET! This week, the party are given the simple task of guarding a banquet at a masquerade ball… What could go wrong?
The Cardinal’s Plight We continue to bring you – PLUMMET! This week, the party are tasked with transporting the body of a fallen knight to its final resting place, at the cathedral in the mountains..
Castle Daerion We continue to bring you – PLUMMET!This week the party are sent to speak to a noble Knight of the Realm who may have some of the answers they seek…
A Fat Goblin We continue to bring you – PLUMMET! This week the party respond to a goblin attack, learn several facts about “your common, garden variety wolf” and attempt to save some villagers!
Our final push, the end is in sight!Can our brave Fungloi make it out? A mysterious room might provide the final clue for escape! Will they evade Ty’Ari and her plots?
Onwards to the final corridor, new horrors and challenges make their entrance… An end is in sight! The way out becomes clearer, but a suspicious arrival prevents an immediate escape…
Nearly finished in this basement level, there is only one more mysterious door to open… The garden room is the last place to explore down on this level. Will it prove to a wholesome relief from the horrors of the labs?
A shocking journal entry presages some further complications in this escape attempt Bo reads something shocking and the group make some unexpected discoveries, providing both hope and complications in their quest
Unexpected encounters lead to some difficult decisions, with very different outcomes… Our group of scared fungloi come across a silean with a challenging request and meet a cute, frail looking creature they name Fishee…
The group grows as they explore more of this strange lab, and discover more horrors… As Bo and Girolle move onwards, they are joined by Cybe, granted scholarly knowledge and the ability to cast spells by the cruel scientists’ experiments.